Games Across MediaBlog
reflections about cross media, participation, and play

Schedule Update: Brunel

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On August 17th, 2008 at 13:08

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Hello, as I might have posted before, earlier on this year I made a number of paper proposals, and some of them, oh yes, have been accepted. (I really need publications, you know, and also a scholarship).

Anyway, one sure enough appointment will be at the Brunel Digital Games Postgraduate Conference 2008 September 16th, which hopefully will be broadcasted in Second Life (how do you say? Life-casted? there must be a word for it). I will still be talking about Facebook Applications, and new ways of understanding play in non-play settings…

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Blogging

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On August 17th, 2008 at 12:08

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Another troubled period of deadlines, so no posts…

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Jill Walker’s book Blogging has been published, and “I” bought it ;-)

From the back cover:
Jill Walker’s Blogging is set to be a key text in its field. Unlike too many other books about blogging, this is no simplistic ‘Blogs 101′, but instead places blogging in a wider context from the declining supremacy of print culture to the emerging hot spots of social networking, including Facebook and YouTube. One of the world’s leading scholars on blogging, and a veteran blogger herself, Walker is uniquely placed to document and examine the impact of blogging and allied forms of participatory media.

– Axel Bruns, author of Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage

(can’t say much more, because I haven’t read it yet, but if I were you I would like to know I absolutely need to read it)

New ARG website

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On August 17th, 2008 at 12:08

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From Argresearch: a new website on ARGs is out there, ready to answer all our questions on what is an ARG, on ARG design, history, and much more.
Featuring guest stars Brian Alexander, Christy Dena, and many others.

www.argology.com

Even More Remediation: Orwell’s Diaries

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On August 16th, 2008 at 19:08

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Now you can say there are very special bloggers around, and some of them even manage to do it 60 years after they passed away.
the Orwell Prize set up a blog with Orwell’s diaries, posted day by day beginning July 1938. This experiment for me unveils the fictional potential of all blogging, that gives the “reality taste” to whatever sort of text proposes.
As those diaries were actually written “for real”, the effect is unsettling, and for me a very emotional experience. Can’t wait for Anne Frank’s blog.

/courtesy of if:book

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New ARG website

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On July 31st, 2008 at 20:07

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One more website to keep an eye on, Launched by the IGDA ARG SIG, looks pretty promising, with very understandable definitions of ARGs, a lot of tips for designers, an History of ARGs and much more.. As a bonus, the mighty Christy Dena is in it, check it out www.argology.org.

Crossover Labs at Sheffield Doc/Fest

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On July 31st, 2008 at 20:07

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I am not sure if it is just an accident, or if Crossover Labs have anything to do with cross media production, but, seeing that they are directed by the digital media evangelist Frank Boyd, I would suspect they do. Calls are open.

More Remediation - DailyLit

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On July 29th, 2008 at 15:07

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DailyLit sends you books through the email, in an interesting evolution of the itinerant library.

One last experiment has been the participatory reading of Cory Doctorow’s novel Down and Out in the Magic Kingdom, Jane Austin’s Pride and Prejudice, and Tom Peters’ 100 ways to Success/Make Money.

You can follow any of the three

TwitterID: DailyLitMagicK
Cory Doctorow’s Down and Out in the Magic Kingdom

TwitterID: DailyLitPride
Jane Austen’s Pride and Prejudice

TwitterID: DailyLitSucceed
Tom Peters’s 100 Ways to Success/Make Money

also through RSS feed.

(actually I was sort of disappointed, finding out that all they do is to refer to a web page with the chapters. I was hoping in some adaptation experiment, oh well, keep your expectations down and you’ll never be disappointed)

Divorce of Ludology and Narratology

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On July 14th, 2008 at 11:07

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Funny article on the age-old (well, 15 years old at least) question: what is the difference between ludology and narratology?

The Great Divorce

Rhetorical Devices for Electronic Literature

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On July 10th, 2008 at 11:07

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This is the kind of introduction to digital culture that makes me wish I were born in the 1990ies.. Nice.

http://www.deenalarsen.net/fundamentals/

Bogost : Performative Play

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On June 28th, 2008 at 10:06

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New column in the “Persuasive Games” series by Ian Bogost for Gamasutra and the world

Philosopher of language J.L. Austin called the kind of speech acts that describe things constatives. Most ordinary speech falls into this category: “Roses are red, violets are blue.”; “I wish I were Zorro.”; “Finishing all his kale so reviled young Ernesto that he lost his interest in the éclair.” These acts describe the world but don’t act upon it.

“Performative” is a name for speech acts that do things themselves when they are uttered. The classic example of the performative is the cleric or magistrate’s declaration, “I now pronounce you man and wife.” In this case, the utterance itself performs the action of initiating the marriage union.

Other examples are promises and apologies, christenings and wagers, firing and sentencing. “I promise to come home by midnight”; “I dub thee Sir Wilbur”; “You’re fired!”; “I bet you $100 I can beat Through the Fire and Flames on Expert.” When we utter such statements, the act of speaking itself issues the commitment or regret, the naming or the bet.

In every video game, players’ actions make the game work: tilting an analog stick to move Crash Bandicoot; pressing Y to make Niko Bellic carjack; strumming the fret of a Rock Band guitar to puppet the on-screen guitarist. Such is the definition of interactivity, after all. But there is another, rarer kind of gameplay action, one that performs some action outside of the game at the same time as it does so in the game.

The notion of the performative offers one way to understand such actions. In these cases, things a player does when playing take on a meaning in the game, but they also literally do something in the world beyond the game and its players.”

more on Gamasutra